Battle Of The Two Skulls; Chaos vs Undead Round Three

The Battle of the Two Skulls began at 11.30 AM and finished at 5 PM (with a 45 minute break).
Mat again commanded Chaos and won the dice roll for making me set up first and also for first move.

My Undead army under the command of Lord Hercus were a little more cautious than usual but all to the end of using the greater numbers of skeleton warriors to overwhelm stronger Chaos warriors.
Below: The view from the Undead's left flank.

                              The Chaos right flank with Lord Clovus the demon centaur, with pigmen guard on carnosaurs flying bloodletters and assorted allied orks. The giant, Potatohead is seen here waving his arms.
                                             Flying bloodletters assault the skeleton archers.
                                 Mat measures his marauder charge against the Crypt Guard.

    Their charge falters against the heavily armored undead unit and a flank attack from a flying beast.
                               Chaos minotaurs are stopped at the pass by skeletons led by a vampire.
                                    The sorcerer, Mushter, uses his crystal to aid him in a spell.
                                        The Chaos giant prematurely claims the skull objective.
                                                   Chaos mutants move up in support.
                                                   Lord Cloven urges his minions on.
                       Chaos heavily armored troops advance, supported by centaurs and ogres.
                                                        The ogres approachthe pass.
                                             ... as do the minotaurs and beastmen.
                   Ork Biguns don't get into battle as the mutant troops in front hinder their movement.
                                                Lord Cloven waves his Bloodletters on.
                                                           The Chaos view
                     Chaos orks move in to even up the melee. Bloodletters are also approaching.
                                               
     Skeleton warriors with two axes each, are led by a vampire into battle with mutants.
               The ogres fall victim to an aging spell which causes some of them to whither and die.
              Henlock, the Chaos sorceress, who is with the Chaos knights, targets the vampire lord with her magic and manages to wound him but not destroy him.
                                                      A vampire finishes off potatohead
              Bloodletters make a mess of the crypt Guard but the vampire makes a mess of the orks.
                  A skelton giant and giant frog join with skeleton cavalry against ogres and Chaos knights to stop their advance and, after a long battle to destroy them and Heenlock. The skelton frog is another casualty.


                                     Lord Cloven joins battle and kills the vamire and Crypt guard remnant.
                                          Lord Cloven destroys a skeleton regiment too. But another aging spell is cast and another, on Lord Cloven who must also cope with the attack of a fresh skeleton regiment. lord Coven fell. The vampire lord looks on after finishing off the pigmen.
                                                   The zombies failed to get into battle.
                                                   A skeleton regiment guards an objective.


    Mushtor positions himself on a rock and casts the 'Curse of years' spell on the Chaos Lord. As it happened, it was unnecessary as weakened by lost wounds in battle he had succumbed to the skeleton hordes.



MAGIC

We used the Warhammer system for magic. It is a lot to take in at first but works well. Basically you roll two D6 each magic phase for your magic pool; the total is how many you have to try to cast a spell. You also roll for each wizard and get an addition dice roll for each six rolled. Your highest dice roll is how many dispel dice you have;when your opponent rolls a dice you can use the dispel dice to try to roll higher to disrupt his spell.

There are different lores of spells and spells have different casting numbers. Chaos used Lore of Death and I used The 'Lore of Vampires'. My favourite spell was 'Curse of years' and I used it three times in the game. It is cast on a 12 or more. If it goes off against a unit every figure in it has a dice roll made with 6s meaning a wound had been lost. it is an ongoing spell if not dispelled. So the following move members of the regiment are wounded on a 5+.  The following it will be a four and then a three+, followed by 2+.

OUTCOME

We used the same victory conditions as the last game - two objectives worth 5 points each and one victory point for each enemy unit destroyed or vanquished. At the end of the game the Undead owned both objectives and had done at least twice the unit damage to the Chaos forces. Both the Chaos lord and sorcerer were dead also.


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