Fezian victory over the Aztecs
Despite heroic resistance and well executed ambushes Aztec resistance has been crushed and Matazuma is in captivity.
Matazuma towers over his men.
The last of the elite fezian cavalry is taken prisoner.
The Fezian plate armored infantry column plows into the Aztec elite warriors.
Aztecs escort the prisoner and his horse for sacrifice.
Two Fezian light cavalry are shot down by Aztec archers.
Matazuma takes charge of a charge.
Aztec jaguar and eagle knights valiantly hold up the column.
Aztec slingers and archers shoot at the Fezian Yellow Fanatics.
Other Aztecs emerge to flank attack the medium infantry spearmen and push them into Death Lake where their armor pulls them under.
Aztecs who had driven the spear men to their watery deaths now face their own peril from a flank attack.
The remnants flee back to cover.
The Fezian halberd men drive the slingers and archers into the forest.
On the other side of the battlefield the Fezian column resumes its march up the road.
Fezian plate armored horse are fired upon by archers.
Meanwhile Matazuma and his men charge the Yellow Fanatics in the flank,
Halberd men finish off the slingers and archers.
The Fezian mounted and foot plate turn on the archers on the road and drive them back into the forest where they are finished off.
Meanwhile the Yellow fanatics are defeated and a Fezian hero killed. The remnants are taken to the Pyramid of the Rain God for sacrifice.
Fezian lights and Aztecs refuse to resume the fight.
Fezian halberd men and cavalry have no such hesitation and charge Matazuma and his men....
after killing the guard for a prisoner and freeing him and his horse!.
Fezian plate armored infantry finish off archers and attack the Aztecs hiding in the rocks next to the forest.
The column is finally unimpeded.
Matazuma's last stand!
But a priest manages to rip the beating heart out of a captive.
Mopping up!
NOTES ON FIGURES
During the break of a couple of days before finishing the game I converted and painted the black and white polka dot men. Little Dot of Harvey comics would be ecstatic! I originally chose these HK swoppet Indians to make up numbers and because I wouldn't have to paint them. most of them are awful figures. Some of the HK swoppets aren't bad copies of Britains but others are very poor in anatomy and made of a rubbery plastic. Nether-the-less. I glued tiddlywinks and player tokens for shiled and built up torsos with some GW liquid putty. I also made some cone shaped hats rather like gnome hats (another idea - how about a gnome army?) I had seen the polka dot warriors in an Osprey book years ago and always wanted to do them. I gave them spears, one of the easier Aztec weapons to depict. Just paint the ends wood colored as well and paint some black bits around the edge for obsidian. Anyway they are reasonably accurate looking - historical figures that look like something out of fantasy being used in a fantasy scenario! The Aztec wooden swords are made from plastic metal swords with the ends cut off and nicks made around the edges if possible. Again they are painted brown with black obsidian bis around the edges. I did some more painting on other figures and some of the figures I just gave a brown wash to. The archers from the cereal copies of Cresent are good for Aztecs as not all Aztecs had full suits and paraphernalia. The most realistic ones have feathers removed and hair 'buns' added for some figures ( designed to ward off blows to the head). The others have either eagle figures - more plains India looking- and others were painted as tropical feathers. In fact they would make good Amazon Indians or, with darker skin, Papua New Guineans! Did I mention that I like this figure! Most figures I give some war paint, yellow, black and red being common. other figures aren't altered at all - after all I might one day actually want to use them as plains Indians or woodland Indians! I also had a unit of Toyway Egyptians. Some of these would make good Aztecs, notably ones with tunics and no shields as you can add shields and do some work on the hair. In the end I exchanged the unit for a unit of Aztecs already 'deceased". In addition I should note that some of the conversions of Cherilea Indians were originally done by Bob Bolton who sold or swapped them to Tony West who swapped them to me although I further converted and repainted them. The Aztec priest with heart was his creation initially.
ENDGAME
We had decided that on losing 50% of the army a leadership test based on the commander had to be taken. Although mat had handled the ambushes well and delayed me so that on move ten iwas only just reaching the center of the table, he had suffered twice as high casualties. Anyway so long as he didn't roll higher than ten on a D12 he was alright. He rolled an eleven, meaning the Aztecs surrendered. We wanted to see what would happen though so kept playing to see if the Aztecs could have won. We had decided initially on ten moves followed by a D6 of extra moves and had ended up with a five. Matt kept springing his ambushes. At one stage he pushed my medium armored unit into the lake where they drowned! Matt also managed to capture men for sacrifice. I managed to free the cavalryman and his horse - Aztecs sacrificed both. another six were driven up the pyramid steps but the priest had time to dispatch only one. In any case the King, Matazuma was captured.
PRISONERS AND CAPTURE
When a unit in mele is defeated and fails its morale rill a D6 is rolled. A 1-2 means they are all killed, 3-4 means they are captured and 5-6 means they run away. We also made up a rule that if we want to capture instead of kill in melee we roll dice at a minus one but if we beat the opponent that means we have captured him and figures are designated to lead prisoners away. In teh war with the Spaniards the Aztecs actually fought at a disadvantage as frequently they were trying to stun opponents whereas the Spaniards fought to kill.
IMPLICATIONS FOR CAMPAIGN
This game occurred as a result of our events roll. It was one of 100 possible events in our campaign between Bogavania and Beerstein. other possibilities include invasions by Fezia of Bogavania or Beerstein although they are weighed in favor of the latter. In case of Fezian war with another party and it wins there is a slight reduction in forces available to it but if it loses there is a 50% reduction available for invading Beerstein or Bogavania. Having such random variables means we have to be cautious in committing our entire armies in any one place.
Matazuma towers over his men.
The last of the elite fezian cavalry is taken prisoner.
Aztecs escort the prisoner and his horse for sacrifice.
Matazuma takes charge of a charge.
Aztec slingers and archers shoot at the Fezian Yellow Fanatics.
Other Aztecs emerge to flank attack the medium infantry spearmen and push them into Death Lake where their armor pulls them under.
Aztecs who had driven the spear men to their watery deaths now face their own peril from a flank attack.
The remnants flee back to cover.
The Fezian halberd men drive the slingers and archers into the forest.
On the other side of the battlefield the Fezian column resumes its march up the road.
Fezian plate armored horse are fired upon by archers.
Meanwhile Matazuma and his men charge the Yellow Fanatics in the flank,
Halberd men finish off the slingers and archers.
The Fezian mounted and foot plate turn on the archers on the road and drive them back into the forest where they are finished off.
Meanwhile the Yellow fanatics are defeated and a Fezian hero killed. The remnants are taken to the Pyramid of the Rain God for sacrifice.
Fezian lights and Aztecs refuse to resume the fight.
Fezian halberd men and cavalry have no such hesitation and charge Matazuma and his men....
after killing the guard for a prisoner and freeing him and his horse!.
Fezian plate armored infantry finish off archers and attack the Aztecs hiding in the rocks next to the forest.
The column is finally unimpeded.
Matazuma's last stand!
But a priest manages to rip the beating heart out of a captive.
Mopping up!
NOTES ON FIGURES
During the break of a couple of days before finishing the game I converted and painted the black and white polka dot men. Little Dot of Harvey comics would be ecstatic! I originally chose these HK swoppet Indians to make up numbers and because I wouldn't have to paint them. most of them are awful figures. Some of the HK swoppets aren't bad copies of Britains but others are very poor in anatomy and made of a rubbery plastic. Nether-the-less. I glued tiddlywinks and player tokens for shiled and built up torsos with some GW liquid putty. I also made some cone shaped hats rather like gnome hats (another idea - how about a gnome army?) I had seen the polka dot warriors in an Osprey book years ago and always wanted to do them. I gave them spears, one of the easier Aztec weapons to depict. Just paint the ends wood colored as well and paint some black bits around the edge for obsidian. Anyway they are reasonably accurate looking - historical figures that look like something out of fantasy being used in a fantasy scenario! The Aztec wooden swords are made from plastic metal swords with the ends cut off and nicks made around the edges if possible. Again they are painted brown with black obsidian bis around the edges. I did some more painting on other figures and some of the figures I just gave a brown wash to. The archers from the cereal copies of Cresent are good for Aztecs as not all Aztecs had full suits and paraphernalia. The most realistic ones have feathers removed and hair 'buns' added for some figures ( designed to ward off blows to the head). The others have either eagle figures - more plains India looking- and others were painted as tropical feathers. In fact they would make good Amazon Indians or, with darker skin, Papua New Guineans! Did I mention that I like this figure! Most figures I give some war paint, yellow, black and red being common. other figures aren't altered at all - after all I might one day actually want to use them as plains Indians or woodland Indians! I also had a unit of Toyway Egyptians. Some of these would make good Aztecs, notably ones with tunics and no shields as you can add shields and do some work on the hair. In the end I exchanged the unit for a unit of Aztecs already 'deceased". In addition I should note that some of the conversions of Cherilea Indians were originally done by Bob Bolton who sold or swapped them to Tony West who swapped them to me although I further converted and repainted them. The Aztec priest with heart was his creation initially.
ENDGAME
We had decided that on losing 50% of the army a leadership test based on the commander had to be taken. Although mat had handled the ambushes well and delayed me so that on move ten iwas only just reaching the center of the table, he had suffered twice as high casualties. Anyway so long as he didn't roll higher than ten on a D12 he was alright. He rolled an eleven, meaning the Aztecs surrendered. We wanted to see what would happen though so kept playing to see if the Aztecs could have won. We had decided initially on ten moves followed by a D6 of extra moves and had ended up with a five. Matt kept springing his ambushes. At one stage he pushed my medium armored unit into the lake where they drowned! Matt also managed to capture men for sacrifice. I managed to free the cavalryman and his horse - Aztecs sacrificed both. another six were driven up the pyramid steps but the priest had time to dispatch only one. In any case the King, Matazuma was captured.
PRISONERS AND CAPTURE
When a unit in mele is defeated and fails its morale rill a D6 is rolled. A 1-2 means they are all killed, 3-4 means they are captured and 5-6 means they run away. We also made up a rule that if we want to capture instead of kill in melee we roll dice at a minus one but if we beat the opponent that means we have captured him and figures are designated to lead prisoners away. In teh war with the Spaniards the Aztecs actually fought at a disadvantage as frequently they were trying to stun opponents whereas the Spaniards fought to kill.
IMPLICATIONS FOR CAMPAIGN
This game occurred as a result of our events roll. It was one of 100 possible events in our campaign between Bogavania and Beerstein. other possibilities include invasions by Fezia of Bogavania or Beerstein although they are weighed in favor of the latter. In case of Fezian war with another party and it wins there is a slight reduction in forces available to it but if it loses there is a 50% reduction available for invading Beerstein or Bogavania. Having such random variables means we have to be cautious in committing our entire armies in any one place.
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