Campaign Game Secret Movement Facilitator Drawers


                           Each drawer has a number to correspond to a hex map number. Map moves allow a two hex move for infantry and three hex move for cavalry subject to restrictions for river crossings and so on. Each player moves his armies, represented by slips of paper with units and orders written on them. When an army meets an enemy army a battle takes place. This can be scouting groups encountering each other or encountering larger armies. The force can elect to withdraw and will do so if it passes a roll of the dice weighted in favor of the faster units. otherwise a battle is set up. Supply wagons arrive from reserve from the previously passed through hex and may also be targeted.

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