Undead get Revenge On Chaos

 This is our third recent game of Undead versus Chaos. We changed the terrain with introduction of a river and the skull monuments. 
   
  The Undead, this time, had the magical power distributed between the necromancer and the Vampire Lord. The introduction of the Terrorgheist proved to be a major advantage, especially as it had regeneration (4+) a terror shriek and Stomp. The shriek was both a ranged attack and something which could be used in close combat. As the creature is classed as a monster it gets the 2D6 hits at the monster's strength at the end of melee.

As usual, my pics appear in reverse order from the last stages of the game until the beginning.


Below: The Demon Prince (that red thing) is attacked on three sides by skeleton warriors and zombies. At this stage he has two wounds left but he is very difficult to finish off, especially as there are no vampires with these units.


                                   Bloodletters have charged the Vampire Lord but he receives reinforcements from the Spirits and the terrorgheist. The Bloodletters flee.

                       My skeleton archers cross the bridge. (That flag was made from a temporary tattoo)

  Pile in on the Winged Bloodletters. Even then, it was hard to vanquish them, but the vampires helped.
Bony Spider versus Demon Prince. The spider was outclassed and killed. (The other Bone Spider had also been killed by a Demon Prince ranged attack)

   Mummies versus Hillmen. The mummies used mesmerism magic to render many of the Hillmen helpless in battle.
   The Hillmen kill the giant and then the bat. They were initially terrified but then overcame their terror.
                                 On the far side of the battlefield the mutants have been pushed back by the Grave Guard.



                                The Spirits have pushed back the trolls and gradually killed them off. The latter, although normally deadly, were helpless as they had no magical weapons and no rank bonus or flag.
         The massed ranks of the Undead waited patiently for their opportunity to use their numbers to advantage.



                             This side of the battlefield was not to play a major part in the battle. The river proved to be impassable except to the Bone Giant, Bone Bat and Terrorgheist (the last two just flying over it)

OVERVIEW:

Both Mat and I had lost when we previously played the part of the Undead. This time I had the Undead and won.

The Start: 

Mat won the roll off to see who would set up first. So I set up my army first. However I won the roll for first move.

River: 

The river was introduced for variation without dividing the whole table. otherwise nearly everything would have centered on bridges. The rule was a unit next to the river for a full move and not engaged in combat or shooting could find out if one of four sections was crossable. For it to be crossable required the roll of a 6. None of the sections proved crossable. 

I had deployed skeleton archers there to have protection from the river and ability to shoot targets across the river. The enemy were at long range, but despite poor skeleton ballistics (they don't have eyes) they did manage to kill a small number of Hillman archers.

Progress of the battle:

The attack of my Terrorgheist, allied with the skeleton triceratops managed to push back, and ultimately drive off the edge of the board, the Chaos knights, one of the most formidable of Chaos units.

Given the track record from previous games using Warhammer magic, we both were cautious about using it. The penalty for misspells were horrendous for the user. In fact, I killed off my necromancer early in the game (again) and the Vampire Lord suffered a misspell which killed off most of his mounted skeleton escort and wounded himself. However, Mat suffered a large disaster when his Demon Prince killed off the best part of one of his own units of mutants and several Bloodletters.

Curse of Aging: My demon Lord placed a hex curse on the Manticore which caused it to lose at least one wound, weakening it in battle.

Conclusion:

All up it was a big victory for the Undead. I had learnt some lessons from the previous games and the Undead had been bolstered. We are going to swap commands again for another battle to see if Mat can also win with the bolstered Undead.


FUTURE GAMES:

I still have good intentions to get our fantasy campaign up and running again. I just have to decipher my notes from last campaign - not an easy thing to do. 

'THE REAL WORLD'

Meanwhile I have some other non-toy soldier related things to do, including some cartoon work due and the likely imminent death of my mother. I have just been informed she has stopped eating. At 95 and with advanced dementia and incapacity it had to happen eventually. In reality she has been dying in segments and this is the last installment. I did most of my mourning three or four years ago.


Comments

  1. Hi there. I've recently discovered your blog through your FB group and I'm enjoying the content. There's something liberating about it - the miniatures you use, the set-up for your games. It just looks fun and removes the stress of meta, marketing etc. So sorry to hear about your mother. My grandma has just been recently moved to dementia care. It's been hard on dad in particular. She's no longer near us, but she's still close to family (my uncle) where she is now. Feeling for you.

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    1. Thanks very much Thomas. The thing is, if you are playing wargames in your own home, on your own table you can do whatever you like. This particular game was 'Warhammer but not as you know it'. It is more complex than our usual home brew rules but work well for games with many different creatures. Of course, it does not matter which 'edition' is used. So, we used the Warhammer damage tables and spells system but doubled distances for 1/32 scale. Unlike Warhammer our melees result in 20cm 'pushback' each round of combat if casualties exceed those of the winning faction. Once they are down to less than 50% the losing unit rolls dice for leadership and flees if it loses. We have modifiers for depleted units. Although I used Warhammer type units the figures don't look exactly the same. I find that Spawn toys and some jointed cheap action figures make good Chaos demons.
      I also invented stuff like 'Chaos mutants' and bone giant spiders and bats etc, depending on what i have available. The 'Hillmen' are humans in Chaos service and are part of my 'Viking Class' warriors but there is an equivalent in Warhammer Chaos lists.

      A good thing about fantasy is using all those figures with horned and feathered helmets, animal heads or whatever as well as sometimes using way out color schemes.

      Mat and I have been wargaming for many years now and live in the same street. If I didn't have him to wargame with I'd play these games solo, something I have rarely done.

      As for my mother she is in a care home and a few hundred ks away, Unfortunately, she has, for a long time, shown little sign of recognizing people, even me, but I intend seeing her soon, probably for the last time. Her husband, Tony, my step-dad, is in the same care home and he can still hold a conversation, of sorts.
      My biological dad died last year.
      I miss them very much and also my mother's parents who helped her to raise me in their house. You never truly know what you had until they are gone.

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