Fezian Frontier Castle Besieged By Patra, Hex 133
Following the Patran desert battle victory the Patran forces moved North to the nearby Fezian castle.
The Patrans outnumber the Fezians two to one.
PATRAN FORCES At end of battle FEZIANS End of battle
Commander Biggusdiccus 1
Hero enhanced, Gratuitius 1 Hero Enhanced 1
Elephant 1 1 Mtd Archers 6 6
Greek cavalry 12 12 Archers 24 23
Greek Cavalry 12 12 Archers 24 19
Greek cavalry 12 12 Musket mercs 24 21
Aztec Archers 24 19 Light Inf 24 24
Greek Archers 23 17 Light Inf 24 24
Roman Archers 15 10 Light inf combi 17 13
Roman Heavy Infantry 21 17 Cannon crew dead
Roman Heavy Infantry (Bl) 24 24 Cannon 2 crew left
Roman heavy infantry 15 14
Greek Heavy Infantry 24 19
Greek heavy Infantry 19 18
Hillmen mercs 24 20
Two Heavy Catapults 2
One Catapult 1
7 Wagons 7
Commander Biggusdiccus is a cautious commander and he waited for the war elephant before ordering the ladders put against the walls. The Patran archers exchanged shooting with Fezians on the Southern and Eastern walls. Obviously the Fezians had the advantage of cover. Once the catapults arrived they caused some casualties on the Eastern wall.
When the Patrans climbed the ladders they met stiff resistance. the Fezian hero, in particular, caused death after death among the Hillmen.
MECCANICS & PROGRESS OF THE GAME
Once the melees occurred on the walls we reverted on one on one combat. My Patran forces were mostly heavy infantry fighting lights but the latter got advantages of going first for defending walls and a plus one until my men got on the battlements. When a man was killed the victor would move into his place. However, he might then be fighting two or three men in base to base. The defender then got the usual D12 dice roll plus a plus one for each extra defender. Each unit had one ladder; when first placed on the wall defenders can knock it down on a D6).
Slowly the attackers gained a small purchase on the battlements and the knocking of the door in by the elephant laid the scene open for a rush of elephant and men though the gate.
But then it was move 12 and we rolled the dice to see if the game continued; it did not!
What this means is that for next battle my Patrans withdraw at least 20 cm from the walls. They can be placed anywhere within that stipulation. Similarly, the defenders can reorganize within the castle. The door remains smashed open.
Final unit figures represent each of us getting half our figures back for any unit still in existence. (If one side abandons the field or withdraws to a significant degree he gets only one quarter back).
The next battle will be in map Move Four. Tomorrow we will first make our map moves. That can mean other battles occur simultaneously or even that this castle receives a relief force for either side.
I have a list of 100 random events. We used the percentage dice and the result was that one of our armies received a unit of 24 pike in our capital, incidentally, arriving from a portal! We then rolled dice to see who was the lucky beneficiary. It was me. Yay! In another four moves we will roll for it again. Some other results include plague sea monsters raiding the coast, partial invasions (of either Beerstein, Bogavania or Fezia) by yet more third parties and so on. Also, in another two moves we can see if the war between Fezia and Bogavania and Fezia continues and also if an end to hostilities occurs beween Fezia and Patra and Fritzerland and Beerstein.
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