Spy Conversions For The Gerolsteiner Expedition Into Chaos.

The next wargame Mat and I play will be Gerolstein versus Chaos (that's with a 'C' not a 'K'). But, thinking of spies I decided to include the 'cloak and dagger' in the scenario. We'll dice to see how many spies each side has. The Chaos side will have witches who can cast spells to turn individuals into newts or to cause general sickness etc. The Gerolsteiner spies will have either bombs or revolvers and may aid in finding the location of the kidnapped niece of the Duchess. In fact that is the rationale of the expedition.

The green poisonous and acidic mists which generally prevent movement in and out of some of the Unknown Lands periodically lift for a brief interval of days, weeks or months. The evil Chaos Lord has obviously used the opportunity to find a prestigious and chaste young woman for his foul ceremonies.

The Gerolsteiners are known for their sneaky tactics and they do not miss an opportunity to insert or win over spies in the target country. Of course, not every spy (if any) look like James Bond. keeping in mind that the Chaos lands are inhabited by horrible creatures, beast men, demons and corrupted humans it would be fitting that the Gerolsteiner spies bend in. For this reason I have produced my three candidates. (Further pics will be posted when they are painted).
                             
                   From left we have Mack the Ghoul, The Hunchback of Drearydamn and Spook the bomber. Spook, (not his real name) is the only Gerolsteiner but he is good at his craft of blending in, hence the peasant's garb. The other two are locals given hefty bribes and promises of an exit from the horrible dead Chaos lands. That's quite a risk given the Chaos Lord's habit of skinning spies alive and leaving them on ant nests while their toes are burnt off and their entrails and gonads eventually extracted to feed to the carrion eaters. If His Infernelness is in a good mood the process will last no more than two days.

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