Fight For The Egyptian Temple: Patra versus Fezia
Fezian forces move forward.
View of the battlefield from the Southern end.
Fezian forces
Elephant on elephant; the Fezian elephant vanquishes the already wounded Patran one.
Fezian archers take position behind a tree line.
Disciplined Romans attack the Fezians who respond with a cavalry charge by plate and heavy cavalry - too much for the Romans.
Patran cavalry charge a Fezian elephant and defeats it but Fezian mounted archers then finish off the cavalry..
Raspus, the Patran, wizard attempts to slcie through the enemy with a powerful spell, The results are limited.
A Fezian firing line on the Northern flank.
The Fezians hold the temple steps and the much diminished cavalry stands its ground.
THE GAME
The wargame lasted 12 moves and ran from 11 am to 5 pm with an hour break. The temple was worth most points with lesser points for vanquished enemy inits and table quarters.
My Fezian army was outnumbered and suffered some bad luck early on when a wizard's spell backfired, blasting a unit of Fezian plate armoured troops and killing nearly half of them! However. another Fezian wizard spell basted an enemy plate armoured unit.
The Patrans hesitated to advance, in the North, against Fezian archers and matchlocks. Instead Mat started moving u its to the Southern side of the temple.
Here the Fezians, despite high casualties, prevented the Patrans from reclaiming their temple.
GAME CONCLUSION
The Patrans were close enough to contest control of the temple but their losses were much greater than the Fezians. They had uncontested contro; of one table quarter whilst the Fezians controlled two.
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