Final Scenes From The Invasion Of Ozzz
Today Mat and I played the last moves, The game ended up going for 15 moves.
The photos are not in strict order of events.
Below, in the closing phase the dwarves launched an attack on the Kansas Volunteers.
The cat god seeks out tasty skeleton warriors in the tunnel. In the foreground can be seen Glenda's grenadiers marching behind the dwarfs.
At the rear the First Kansas is in a life or death struggle with the skeleton warriors.
This witch miscast four times and survived. Her hobbies include raising the dead. She is not a fan of bras.
A rifle unit takes aim at the Amerigans.
Munchkin cavalry charge the enemy and defeat them.
That cat god again!Foreground: Munchkin militia with Dorothy advance.
The Munchkin snipers caused casualties among the Rough Riders and the dynamite gun crew.
The wizard strengthens his grenadiers resolution and heals their wounds.
The crew of the witch's cannon are shot down.
Four little harpies sitting in a tree,,,
Scarecrows lack brains so their initiative is low but they caused issues for the enemy, first with attack crws and then their charge.
This grey coated unit of volunteers held out against repeated attacks from Winkie Guard skeletons and harpies.
The steam flyer seeks out a target,
Although severely damaged from a harpy attack it drops a bomb on the giant, killing him, before the plane crashes, killing the pilot.
The winkies' attack was repelled and the winkies slaughtered.
The earlier harpy attack on the plane. Harpies ran into the propellers, killing themselves but also damaging the plane. others wounded the pilot and ripped at the canvas.
A more detailed account and description of rules is coming. Also, Mat and I will have a rematch next week with a slightly more powerful Amerigan force.
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