Necrolian Village
In the lands of Necrolia there are some human and near-human peasants. Most are retched, covered in filth and cringing at any approach of their Undead masters. A few gain some favor for organizing other villagers to 'donate' blood and their First Born to the vampires.
Esmeraya, after already escaping the Beersteiners three times is again pursued, this time right into Necrolia. Her Black Coaches are destroyed ands she is vulnerable.
Will the peasants stay neutral, or will they turn against her or, perhaps fight among themselves, or even attack the Beersteiners? It is not unknown for a whole Necrolian village, including its animals, to seek favor with their Necrolian overlords or perhaps even to be moved by dark magic to launch themselves at non-Necrolian interlopers.
Great starting-point for a scenario. How do you determin which side Necrolians will fight and against whom? Roll of a dice, or based on other things?
ReplyDeleteNecrolia is an independent nation ruled by vampires. What we have been doing at the end of a campaign is to roll a percentage dice to see how many years pass before the next conflict. We also roll a die to see if there is war between my nation of Beerstein and Mat's two nations of Bogavania and Fezia. However, there is also a smaller chance of third nations attacking. Just to make it artificially balanced the option is that both my nation and Mat's nations are simultaneously attacked by third powers. We then roll dice to see which countries these are, generally one's sharing borders. We next each take over the role of the adversaries.
DeleteThere is also a random percentage dice role twice every fourth campaign move. Among the possibilities are raids by third powers. This means that when garrisons and other troops are positioned at the start of the campaign one has to allow for the possibility of other enemies.
As for the village incident that was something I added in to make the game more interesting. Up till now we have not populated the villagers unless we put garrisons in them. The idea was that the villagers were so downtrodden that they would be unlikely to take up arms against their overlords. At the same time, my Beersteiners were in a more powerful position so this reluctance might be overcome. OR the vampire's power might be so great as to get them to attack the Beersteiners. As it happened, the villagers played no roll in the game, but we might use the additional randomness another time. In some other campaigns we dice to see if conquered areas have rebellions.
It is easy to write a list of possibilities and with each corresponding to a number on the die.
James
I figured that you did it this way when reading your battle report. It's a very interesting way to randomize different opponents and how different 'units' will act.-Like the Necrolian villagers.
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