Chechucoppa, The Aztec Capital, Remains Untouched As Two Campaigns End
Beerstein forces were sent into Necrolian territory to occupy two villages. The Necrolians were short of forces and their supply wagons largely captured and destroyed by roving Beersteiner cavalry. Consequently, at this stage no opposition was given.
The Aztecs did quite well, especially with their dinosaurs. However, they lacked artillery and firearms. They had withdrawn from their earlier invasion of Northern Aztecia (Fezian territory). Then the Aztecs drove back enemy forces from Aztecia proper. When the war again turned with the Serpent Temple battle the Aztecs withdrew to the capital, Chechucoppa.
The Aztecs prepare to ambush any invaders entering the capital.
Aztec sorcerer
CONCLUSION
Supplies had begun to run out for all armies so ending the campaign was a necessity. (In reality the remaining turns were decided randomly by dice roll).
If two units of soldiers have been in enemy territory for two moves and are still there uncontested at the end of the game that land can be claimed. realistically, the land must be adjoining one's own land or accessible by sea.
VICTORS & LOSERS
Victors: Beerstein and Fezia/Beerstein
Losers: Necrolia and Aztecia (third countries)
However, the losing nations just lost some small territory and were not completely destroyed.
It is also the case that both players were both winners and losers!
THE AZTEC CAPITAL
This was a hodgepodge made from Barzo and polystyrene. The big head is modelled on a Maya one and I made it from clay. In any event Mat elected not to attack Chechucoppa so it is just for the cameras!
THE FUTURE
Next game will be a Funny Little Wars one between Blusia and Ameriga circa 1900.
A new fantasy campaign will also occur when I organize it. What I need to do is extend my map to create islands and other lands for a colonial conquest. The 'natives' will be at random levels of technology and culture and although it is intended that Fezia/Bogavanaia and Beerstein will still be at peace there will be the possibility of war breaking out over new lands.
Usually we roll a percentage dice to determine how many years have passed before the next campaign but this time we used only a 20 sided die as I want to keep using 18th to early 19th century troops for a while. We determined that 10 years have passed. We will have to determine if any of our characters have died from mishap, illness or old age.
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