Mat and I played another ACW game today.
Mat was Union again. His forces by category:
General and 2 mounted staff officers
1/ 'A' class infantry
2/ 4 'B' class Infantry
3/ 3 'A' class Cavalry
4/ 1 'B' class cavalry
5/ 4 12 pounder horse artillery
My Confederates:
General and mounted staff officer
1/ 2 A class infantry
2/ 5 'B' Class Infantry
3/ 5 12 pounder horse artillery
4/ 2 'B' class Cavalry
5/ 1 'A' Class Cavalry
I started well, winning the roll offs for sides, setup and first move.
Mat massed his four cannons in the center, which I managed to avoid for the first part of the battle. My cannons I placed on m right flank, along with 'A' Class Texan infantry. My cavalry I massed on my left flank. Mat divided his four cavalry between the two flanks. My infantry were distributed on the left flank but edged towards the center as others went into skirmish to go through the forest.
Below: Mat's Union cavalry on his left flank (opposite my right flank)
My cavalry advanced towards mat's cavalry on his right flank. Mat charged them but y numbers eventually prevailed.
Union artillery battery, angled, initially, to fire at my artillery but then switched mostly to my infantry.
Texans move into firing lines on my right.
A vortex suddenly appeared and bestial orcs emerged on the Union cavalry flank. No
That is called 'obscured view'.
On the CSA middle left the infantry were hesitant to move forward.
The Federals before their numbers seriously declined.
The Confederate flanking attack hindered by a black fog.
Confederate skirmishers left the forest but the combined fire from the Federal Colored and Iron Brigade skirmishers drove them back.
The Confederate center combined fire with the Confederate artillery battery on the right, to decimated advancing Federals.
The Confederate right flank Texans advancing after seeing off the Yankee cavalry charge.
The Federals advanced in the center and against my right flank was decimated. However, the Federal cavalry charge did heavily reduce and temporarily drive back one of my Texan regiments. The Yankee cavalry then paid a heavy price as they wee wiped out.
My fur gun battery caused carnage among enemy infantry and then stated to take out enemy cannon. One of the Yankee guns also had a misfire and blew up! My fifth cannon did not do much for half the game as it was positioned to shoot to the side and to deal with U.S. cavalry if it got through the infantry. Then when not needed for this purpose it repositioned and caused more damage on Federal infantry and canon.
In the closing moves of the game the feds had forced back my skirmishers in the tree line but my right flank was advancing. Meanwhile, the bloody cavalry duel on my left advance had destroyed one of my cavalry regiments and decimated another into retreating before rallying.. My concentration of three cavalry regiments onto his two eventually prevailed. My elite Quantrill's Raiders destroyed the already reduced elite federal cavalry then prepared for another charge - into the rear of the Colored infantry skirmishers, a target they could not refrain from. The enemy infantry unit was destroyed.
To make matters worse my artillery and infantry wiped out the Federal general staff!
Thoroughly demoralised, despite some local success against Confederate skirmishers, the U;S; forces retreated off the battlefield. One infantry regiment remained and one artilleryman! Confederate losses were one cavalry unit and one heavily reduced. Two infantry units were also heavily reduced.
NEXT GAMES
I think that is enough ACW for a while but the home brewed rules are fast playing and easy. Next game will be either the start of our new fantasy campaign or a Funny Little Wars game. For the latter we each rolled on a list of 20 possible armies. Mat got the CSA (circa, roughly 1900!) and I got Cortesia, vaguely Mexico of the same era.
Most Confederate troops will be 1860s ones with an assumption of rifled, bolt action weapons and more modern artillery and machineguns. A few troops will be AIP Spanish in grey, pretending to be imagi-nation Confederates. The Cortesians will include a variety of figures and uniforms from mid 19th century to Mexican Revolution.
Using Funny Little Wars Army Lists there is already one for Army Lime Green with special rules for the Generalismo. For the Confederates I am going to add my own special rule of The Rebel Yell; once in the game the CSA player can say he is using this and each unit gets D6 inches extra move and a bonus in first round of any melees initiated that move.
Here is a list of the 20 possible armies:
Army Red (Redia) (pseudo-Britain)
Army Black (Hermany) (pseudo Germany/Prussia)
Blusia or Army Horizon-Blue (pseudo France)
Army Dark Green or Crussia (pseudo Russia)
Army Light Green (Trans-slovakia) (Balkans)
Army Lime green (Cortesia) (pseudo-Mexico).
Fezia (Psedo-Ottomans/Persians and the like)
Nippon
Army Red, White and Blue (Ameriga) (pseudo-America)
Army grey (CSA circa 1900).
Gerolstein
Ruritania
Lionia (pseudo-Abyssinia)
Zoohoo (Zulus and Arabs etc)
Lost world of Aztecs
Barsoom
Ming the Merciless and friends time travelling (plus rebel enemies that might intervene for Earth).
Land of Ozzz
Chaos (supernatural, demons, sword and sorcery etc)
Necrolia (Undead, vampires, zombies, skeletons etc)
In other words I came up with quite a few armies not in Funny Little Wars and did not include some that are as I don't yet entirely have the right figures for them.
Nice battle report. Thanks for sharing.
ReplyDeleteMerry Christmas James!