Bogavanian And Fezian Campaign Wizards And Heroes
I have begun the epic task of preparing a new Bogavania versus Beerstein campaign. As Bogavania was reduced to a shell last campaign this time it is really Beerstein against the Fezian Empire and Rump Bogavania which is now Fezia's client border state.This time I am tripling the amount of preparation into characters as Mat and I used a percentage dice to come up with numerous personal qualities for the heroes and even rolled to see if they were married and had children. We should have had more minimum percentages for some qualities as we had some 'heroes' who were not brave and downright disloyal, not to mention evil!
We toned those aspects down by crossing out two of our heroes and or generals on each side and then taking turns drawing from booster cards that could place enhanced qualities on chosen characters. We also had cards that gave some magic weapons. Even so, there are still some characters, including two of Mat's Bogavanian or Fezian generals with low loyalty. That means there is a chance they would, under some circumstances, switch sides.
I have mentioned in another post how much I admired Frank Perry's work. One thing he did was to have characters, notably generals, who had character traits one had to consider when deciding what they would do under certain circumstances. Among our eight or so generals, on each side, are some very cautious ones and some incautious, in fact even reckless ones. I am going to try to make this more formal by saying if the player wants to do something out of character for the general he has to roll for it on the percentage dice.
Each of us has four wizards/sorcerers/sorceresses. As a couple of our generals are particularly religious this might become problematical so possibly they will not be able to include wizards in those particular armies, at least not the evil ones!
Below are pics of Bogavanian and Fezian characters:
First up; Wizards and sorcerers: Left to Right: 1/ Umondra, Bogavanian sorcerer, Level one magic in her 40s but obviously has used magic to maintain her youthful charms, pretty low combat stats, loyalty 64% and incautious. 2/ Costrum, Fezian wizard Level 1 with loyalty 51% and incautious, very good in combat despite being 88 years old and thanks to some special magic, no doubt. 3/ Dyiarin, fezian aged 50 yet quite strong, Loyalty 95% . His magic level is 4/ and he has four lives which means he could be a real pain for the Beersteiners. He is cautious, however, so don't expect to see him in the front of the army. Stormbringer, real name, Illirune, Bogavanian level 4/. She is cautious and very loyal. She is evil, however, so expect some sadistic treatment of prisoners and villages!
Magic levels are related to the Warhammer system of spell casting and a high level means a greater likelihood of casting spells. Mat came up with names for his wizards and sorcerers. He is working on some names for the warriors now although some still have names inherited from the last campaign.
Some Fezian heroes. To make them stand out I gave them large turbans over their helmets.
There is The Hound 111. He was given his own lands in the Fezian border zone. On the right is the grandson of a Bogavanian turncoat. He will want to redeem the family name. More on this mysterious prince in a future post.
On the left is an as yet unknown Fezian hero. Note the use of the straight sword, not a usual Fezian weapon but the Bogavanian influence is apparent. To the right is Mac Conan the third. His grandfather was a Hillman mercenary. This figure is a Russian made fantasy barbarian. I decided he needed a little armour and made the metal mail from putty punctured with toothbrush bristles. Then I decided he just looked too weird with just his 'jocks' underneath so I made the bottom of a tunic which looked very much like a skirt so I painted it as a kilt, hence the 'Mac'.
A collection of characters.
The King of Bogavania (mounted left) and the crown prince (mounted right).
The king of Fezia and one of his generals.
I have invented devised identification schemes for characters: Fezian bases are edged purple and Bogavanian ones, blue. Beersteiner ones are red. Underneath the bases are written the stats. (These will also be on cards with more detail). The name is also on top of the base for quick identification. Characters also have a number and stats are recorded in an old desk diary. By the way, the figure, 'Storm' was a super hero and is showing quite a bit of leg but the Bogavanians are less puritanical when it comes to female skin, unlike their Fezian allies and Beersteiner enemies. The red head was possibly a Phoenix figure and I originally painted her to double as a sorceress or a picturesque town civilian. Some of her tattoos were inspired by a girlfriend from a long time ago who, except for the red hair, looked a little like her! What are the chances you would be reading this, Leanne! Zero, I'd say! The two wizards are pewter figures I picked up somewhere. The one on the right had a nice little glass crystal I managed to leave unpainted; it sparkles, as it should.
Some of the warriors have been recycled from the old campaign but now they are the grandchildren. others I have made recently for the new campaign.
A lot of my campaign ideas, which I'll go into in depth in a future post, were influenced by Hacket's Fantasy Wargaming and Tony Bath's Campaign Wargaming (have to check the title).
We toned those aspects down by crossing out two of our heroes and or generals on each side and then taking turns drawing from booster cards that could place enhanced qualities on chosen characters. We also had cards that gave some magic weapons. Even so, there are still some characters, including two of Mat's Bogavanian or Fezian generals with low loyalty. That means there is a chance they would, under some circumstances, switch sides.
I have mentioned in another post how much I admired Frank Perry's work. One thing he did was to have characters, notably generals, who had character traits one had to consider when deciding what they would do under certain circumstances. Among our eight or so generals, on each side, are some very cautious ones and some incautious, in fact even reckless ones. I am going to try to make this more formal by saying if the player wants to do something out of character for the general he has to roll for it on the percentage dice.
Each of us has four wizards/sorcerers/sorceresses. As a couple of our generals are particularly religious this might become problematical so possibly they will not be able to include wizards in those particular armies, at least not the evil ones!
Below are pics of Bogavanian and Fezian characters:
First up; Wizards and sorcerers: Left to Right: 1/ Umondra, Bogavanian sorcerer, Level one magic in her 40s but obviously has used magic to maintain her youthful charms, pretty low combat stats, loyalty 64% and incautious. 2/ Costrum, Fezian wizard Level 1 with loyalty 51% and incautious, very good in combat despite being 88 years old and thanks to some special magic, no doubt. 3/ Dyiarin, fezian aged 50 yet quite strong, Loyalty 95% . His magic level is 4/ and he has four lives which means he could be a real pain for the Beersteiners. He is cautious, however, so don't expect to see him in the front of the army. Stormbringer, real name, Illirune, Bogavanian level 4/. She is cautious and very loyal. She is evil, however, so expect some sadistic treatment of prisoners and villages!
Magic levels are related to the Warhammer system of spell casting and a high level means a greater likelihood of casting spells. Mat came up with names for his wizards and sorcerers. He is working on some names for the warriors now although some still have names inherited from the last campaign.
Some Fezian heroes. To make them stand out I gave them large turbans over their helmets.
There is The Hound 111. He was given his own lands in the Fezian border zone. On the right is the grandson of a Bogavanian turncoat. He will want to redeem the family name. More on this mysterious prince in a future post.
On the left is an as yet unknown Fezian hero. Note the use of the straight sword, not a usual Fezian weapon but the Bogavanian influence is apparent. To the right is Mac Conan the third. His grandfather was a Hillman mercenary. This figure is a Russian made fantasy barbarian. I decided he needed a little armour and made the metal mail from putty punctured with toothbrush bristles. Then I decided he just looked too weird with just his 'jocks' underneath so I made the bottom of a tunic which looked very much like a skirt so I painted it as a kilt, hence the 'Mac'.
A collection of characters.
The King of Bogavania (mounted left) and the crown prince (mounted right).
The king of Fezia and one of his generals.
I have invented devised identification schemes for characters: Fezian bases are edged purple and Bogavanian ones, blue. Beersteiner ones are red. Underneath the bases are written the stats. (These will also be on cards with more detail). The name is also on top of the base for quick identification. Characters also have a number and stats are recorded in an old desk diary. By the way, the figure, 'Storm' was a super hero and is showing quite a bit of leg but the Bogavanians are less puritanical when it comes to female skin, unlike their Fezian allies and Beersteiner enemies. The red head was possibly a Phoenix figure and I originally painted her to double as a sorceress or a picturesque town civilian. Some of her tattoos were inspired by a girlfriend from a long time ago who, except for the red hair, looked a little like her! What are the chances you would be reading this, Leanne! Zero, I'd say! The two wizards are pewter figures I picked up somewhere. The one on the right had a nice little glass crystal I managed to leave unpainted; it sparkles, as it should.
Some of the warriors have been recycled from the old campaign but now they are the grandchildren. others I have made recently for the new campaign.
A lot of my campaign ideas, which I'll go into in depth in a future post, were influenced by Hacket's Fantasy Wargaming and Tony Bath's Campaign Wargaming (have to check the title).
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