Aztecia versus Zoohoo Part 2

                   The Zoohoo leader rallies his cavalry to try an attack from the right flank and around the lake.




                                                      Aztecs prepare to resist the invaders.
           Zoohoo rifles versus Aztec bows. (Yes these Zoohoo figures double as Lionians).

                                                                               Zulus
                                               Treasure lies, overlooked, inside the temple.



                                                                      The Aztec warlock

                      An elite Aztec priest warrior unit based on actual uniforms (like many of my Aztecs they are converted from regular Plains and woodland American Indians, in this case swoppet Hong Kong figures).
    Armored Aztecs (Contact and invasion from foreigners in the past has inspired this experiment).
                                                                 A deadly  Triceratops
                                         destroys a unit of Zulus! only three remain out of 24.




The early stages of the battle involved arrow exchanges between bowmen on both sides. The Zoohoo riflemen came up behind the diminishing Zoohoo archers and replaced them to send a destructive volley into the Aztec archers. However, the elite jaguar and Eagle knights were awaiting their chance and, although they too had received enemy volleys, there were enough remaining to slam into the flank of the enemy riflemen.

The Zoohoo sword and shield men also ploughed into the Aztec archers but they were so diminished by enemy archery that they fell to enemy counter attacks.


Meanwhile the Zoohoo artillery battery had arrived from reserve and was proceeding up the road. But it had not gone unnoticed. The Aztec sorcerer had already used magic to weaken the enemy but his most extraordinary and powerful spell was to call down the Comet of Cassandra on to the heads of the Zoohoo artillery! The comet was a small one but deadly enough to wipe out the two cannons and crew before they could even begin to shoot.

Other action occurred on the flanks. The Zoohoo cameleers had edged up behind the Eagle Pyramid from the Zoohoo left flank. They shot their rifles into the Aztec archers who also replied with salvoes of their own before the cameleers charged. They pushed back the Aztecs before the Aztec numbers began to tell and the cameleers were destroyed.

On the other flank a unit of Zulus and two units of Zoohoo cavalry under the direct command of the general moved towards the Aztec cavalry. The latter were mounted bowmen and they managed to shoot down a few of the enemy cavalry before hey were charged. The Zoohoo general was a master of combat and, under his leadership, the Aztec cavalry were slaughtered. But then a very formidable opponent arrived.

The triceratops, complete with howdah and bowmen pushed forward to meet the Zoohoos. The Zoohoo general decided that discretion was the better part of valor and retreated, leaving the Zulu warriors to be charged and stomped on!

In the center the Zoohoo attack had petered out and they were in retreat. A strong unit of riflemen remained perched on a hill behind the Eagle pyramid but the battle was over.


CONCLUSION: the Aztecs had an extra unit and the help of sorcerer and triceratops that helped to win the battle. The Aztecs also lured the Zoohoos into traps amidst the pyramid temples. For their part, the Zoohoos failed to take advantage of the longer range of their rifles. They also failed to investigate the unguarded temple where some of the treasure was housed.

In the end the Zoohoos lost more units than the Aztecs and captured none of the treasure. The Aztecs failed to perform a sacrifice but had captured to enemy warriors they took to the nearest temple summit.


TRICERATOPS RULES

I could have used Warhammer rules but instead adapted my home brew rules. These primarily cater for humans and various armors. However, I counted the triceratops as a mounted plate armored knight with six wounds and six attacks. On the charge he automatically caused D6 deaths. Any wounds sustained could lead to being inflicted on those in the howdah, the mahout, in particular in which case a dice roll would be made to decide the beast's reaction. This ranged from retreat to going berserk to standing ground defending its master's body (Ideas pinched from Warhammer). As it happened he was not fired at and the warriors he charged were unable to inflict any wounds. I am imagining very brave troops dodging massive feet and equipped with two handed axes trying to hamstring the beast but this was not an option.

Comments

  1. Fantastic looking game - congratulations - love the terrain and the figures

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