I asked A.I. about Frank Perry's Wargaming World Part 2 The Nations & Some Pictures of My Redian/British Army & Others.
Fort Henry Guard home castings (and lone Indian Mutiny figure)
India Mutiny British converted from Timpo Action pack Confederates with FFL heads.
In the background are British volunteers in the Italian war of liberation (Conversions from 'Accurate' A.C.W.) One of them has a Historex bare head.
A.I.P Revolutionary War dragoons.
Timpo Action Pack Napoleonic dragoons and resin copies.
Airfix Napoleonic Brits with Italeri mamelukes in the background
Lone Star British paratroopers and others
'B.U.M' marching Spanish and assorted Australian metal figures
Super Detail modern paratroopers and others
The Congo 1960s
My idol
Tinplate refreshments - it occurred to me that a wargame objective might house actual alcohol which the player had to drink if he captured it! That might boost or disintegrate his continued wargame actions! I have a wooden inn which has actual small drink glasses and a an alcohol dispenser.
THE PERRY BOOKS
If you have not already realized, Frank Perry was a major influence on my wargaming campaigns. I enjoyed his 'First Book of Wargaming' and his 'Second Book of Wargaming' as well as two children's novels he wrote that were based on wargames he played. The wargaming books are mostly about the mechanics of his rules and dealing with different situations, mostly in a 20th century type setting.
The novels, 'The Caspross Experiment" and 'A Mission to Kill' revealed more of the 'Dungeons and dragons' type role playing with a combination of modern weapons and magic. In the Caspross Experiment a small expedition enters a realm where their metal modern weapons corrode away and they must fashion more primitive ones. Some Plastic Warrior articles explored the nature of role playing and mixed era gaming and you can read the articles in some of my earlier posts.
I skimmed through the two wargaming books and found no mention of mixed era and invented countries so the sources were some articles by his son Ross and frank's friend Ken Gillings. These included articles on mixed era and role playing.
Ken and Frank were playing wargames with 54mm figures since 1925, first on a dining room table and then in a specially furnished loft. Young Ross joined in when he was about eight. His country was Rossland. The two main countries were Caspia and Seleucia and these had their regional nations too. Interestingly, I found no mention of Fezia unless I missed it somewhere. As A.I. mentions it I wonder if it sourced this from my blog. That is because one of my major powers is Fezia (and I am not the first to use that name) an empire similar to the Ottoman Turks. As a tribute to Frank, Ross and Ken I included a region called Caspia inside Fezia. The name 'Patra' is, as far as I recall, also my invention but inspired by the existence of an ancient Egyptian nation in the Perry world.
STOP PRESS! I just now had an email from Ross. The helicopter was in the process of rescuing wounded soldiers so the door was opened thus facilitating the shooting of Frank's pilot by Ken's Egyptian.
Below is the A.I. answer... (For some reason it was included here more than once).
- Fezia: The major empire or nation overarching much of the setting.
- Caspia: While giving its name to his entire wargaming universe, it structurally exists as a massive, often rebellious province located directly inside Fezia.
- Patra: One of Perry’s distinct "imagi-nations". Perry noted that he came up with the idea for Patra after reading about Mark Antony’s legions marching through ancient history, naming it as a nod to Cleopatra.
- The Ancients: Represented by Ancient Egyptians and Roman-esque forces.
- The Frontier Factions: Represented by Wild West archetypes, specifically Cowboys and Native Americans.
- The Moderns: Fully industrialised nations fielding World War I-era infantry, tanks, and early aircraft.
- Fezia: The major empire or nation overarching much of the setting.
- Caspia: While giving its name to his entire wargaming universe, it structurally exists as a massive, often rebellious province located directly inside Fezia.
- Patra: One of Perry’s distinct "imagi-nations". Perry noted that he came up with the idea for Patra after reading about Mark Antony’s legions marching through ancient history, naming it as a nod to Cleopatra.
- The Ancients: Represented by Ancient Egyptians and Roman-esque forces.
- The Frontier Factions: Represented by Wild West archetypes, specifically Cowboys and Native Americans.
- The Moderns: Fully industrialised nations fielding World War I-era infantry, tanks, and early aircraft.
What were the nations in Frank Perry's imaginary wargaming world? (MY question for A.I.)
- Fezia: The major empire or nation overarching much of the setting.
- Caspia: While giving its name to his entire wargaming universe, it structurally exists as a massive, often rebellious province located directly inside Fezia.
- Patra: One of Perry’s distinct "imagi-nations". Perry noted that he came up with the idea for Patra after reading about Mark Antony’s legions marching through ancient history, naming it as a nod to Cleopatra.
- The Ancients: Represented by Ancient Egyptians and Roman-esque forces.
- The Frontier Factions: Represented by Wild West archetypes, specifically Cowboys and Native Americans.
- The Moderns: Fully industrialised nations fielding World War I-era infantry, tanks, and early aircraft.

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